Banners of the Realm

Guild System

A guild is a lasting banner other players rally to. Beyond a name over your head, a guild in Evolution is a shared institution: a vault your members bank into, a rank ladder that delegates authority, and five upgrades the whole guild pools its wealth to raise.

Founding a guild

To found a guild you must be at least level 10, a citizen of a nation(you cannot start one as a neutral traveller), and able to pay the 10,000 goldfounding fee. The founder becomes the Guildmaster.

Ranks & permissions

Guilds use a single rank ladder, highest authority first. Only the Guildmaster can promote members or disband the guild.

Guild ranks
RankAuthority
GuildmasterEverything — disband, promote, invite, dismiss, summon and withdraw from the warehouse.
CaptainInvite, dismiss, summon and withdraw from the warehouse.
HuntmasterAn honour rank tied to the Huntmasters upgrade.
RaidmasterAn honour rank tied to the Raidmasters upgrade.
VeteranMay withdraw from the guild warehouse.
GuildsmanThe starting rank for every new member.

The five guild upgrades

Guilds grow by pooling donated gold, majestics, contribution and enemy kills into five upgrades. Each has its own maximum level; higher levels cost dramatically more, so upgrades are a long-term guild project rather than a quick purchase.

Guild upgrades and their maximum levels
UpgradeMax levelWhat it gives the guild
Warehouse10A shared vault every member can bank into. Each level adds 25 storage slots (250 at max level).
Summons8Lets officers summon guild members to their location for a fast muster.
Captaincy10Unlocks Captain rank slots — one per level — so trusted members can help run the guild.
Raidmasters10A flat combat-damage bonus that grows with the level, plus extra Raid Master rank slots.
Huntmasters10A percentage bonus (roughly +3% per level), plus extra Hunt Master rank slots.