Know the Lingo

Glossary

Short definitions of the terms you’ll see in chat, on item tooltips and across this wiki. When a word links to a fuller guide, follow it for the details.

Combat & PvP

PK (Player Kill)
Killing another player who has not flagged for combat. Doing so raises your PK count and marks you as an outlaw, drawing penalties and hostility from guards and other players.
EK (Enemy Kill)
A legitimate kill of an enemy-side or war-flagged player. EKs count toward your honour and standing rather than marking you as a criminal, and are the "good" kind of kill in faction warfare.
Safe / Attack mode
A per-character toggle (Tab or Home). In safe mode your attacks will not strike other players or townsfolk; in attack mode they will. Switch to safe mode in town to avoid accidental hits.
Aura
The coloured ring drawn under a player. It signals combat relationship at a glance — whether attacking that player would flag you or count as a legitimate kill.

Progression

Mastery
The proficiency your character builds in a specific weapon, spell or skill by using it. Higher mastery means more reliable hits, better damage and fewer fumbles. It grows with practice, separately from your character level.
Rebirth
An end-game reset that trades your accumulated level for permanent power. You can rebirth up to a fixed cap, with each rebirth granting lasting bonuses at a diminishing rate — a long-term goal for veteran characters.
Tutelary angel
A guardian companion tied to your character that provides passive support. It represents a personal, persistent blessing rather than a summoned pet.

Items & rarity

Tier
The power band an item or monster belongs to. Higher-tier monsters drop higher-tier loot, and a mob’s tier caps how far its drops can be disenchanted for materials.
Common / Superior / Exceptional
The three quality variants a weapon can roll. Common is the base item; Superior grants a small bonus (roughly +1); Exceptional grants a larger one (roughly +2). The variant is shown on the item and stacks with any +N upgrade.
Unique
A named, one-of-a-kind item with fixed special properties. Uniques are called out (for example with a golden name) and follow their own upgrade rules.

Enchanting & crafting

Fragments
The common enchant material. You obtain fragments by disenchanting (siphoning) unwanted items and spend them on lower-power enchants and upgrades.
Shards
The higher-grade enchant material, rarer than fragments. Shards feed the more powerful enchants and higher +N attempts.
Siphon (disenchant)
Breaking an item down into enchant materials (fragments and shards) instead of selling it. What you get back is limited by the item’s tier.
+N upgrade
Reinforcing a piece of gear to +1, +2 and beyond for higher stats. Success is not guaranteed and the odds and risks depend on the item and the current level, so plan upgrades before spending materials.