Know the Lingo
Glossary
Short definitions of the terms you’ll see in chat, on item tooltips and across this wiki. When a word links to a fuller guide, follow it for the details.
Combat & PvP
- PK (Player Kill)
- Killing another player who has not flagged for combat. Doing so raises your PK count and marks you as an outlaw, drawing penalties and hostility from guards and other players.
- EK (Enemy Kill)
- A legitimate kill of an enemy-side or war-flagged player. EKs count toward your honour and standing rather than marking you as a criminal, and are the "good" kind of kill in faction warfare.
- Safe / Attack mode
- A per-character toggle (Tab or Home). In safe mode your attacks will not strike other players or townsfolk; in attack mode they will. Switch to safe mode in town to avoid accidental hits.
- Aura
- The coloured ring drawn under a player. It signals combat relationship at a glance — whether attacking that player would flag you or count as a legitimate kill.
Progression
- Mastery
- The proficiency your character builds in a specific weapon, spell or skill by using it. Higher mastery means more reliable hits, better damage and fewer fumbles. It grows with practice, separately from your character level.
- Rebirth
- An end-game reset that trades your accumulated level for permanent power. You can rebirth up to a fixed cap, with each rebirth granting lasting bonuses at a diminishing rate — a long-term goal for veteran characters.
- Tutelary angel
- A guardian companion tied to your character that provides passive support. It represents a personal, persistent blessing rather than a summoned pet.
Items & rarity
- Tier
- The power band an item or monster belongs to. Higher-tier monsters drop higher-tier loot, and a mob’s tier caps how far its drops can be disenchanted for materials.
- Common / Superior / Exceptional
- The three quality variants a weapon can roll. Common is the base item; Superior grants a small bonus (roughly +1); Exceptional grants a larger one (roughly +2). The variant is shown on the item and stacks with any +N upgrade.
- Unique
- A named, one-of-a-kind item with fixed special properties. Uniques are called out (for example with a golden name) and follow their own upgrade rules.
Enchanting & crafting
- Fragments
- The common enchant material. You obtain fragments by disenchanting (siphoning) unwanted items and spend them on lower-power enchants and upgrades.
- Shards
- The higher-grade enchant material, rarer than fragments. Shards feed the more powerful enchants and higher +N attempts.
- Siphon (disenchant)
- Breaking an item down into enchant materials (fragments and shards) instead of selling it. What you get back is limited by the item’s tier.
- +N upgrade
- Reinforcing a piece of gear to +1, +2 and beyond for higher stats. Success is not guaranteed and the odds and risks depend on the item and the current level, so plan upgrades before spending materials.
