Character Development
Everything that makes your character stronger — the six attributes, the leveling curve, the pools they feed, and the two long-game systems, Rebirth andTutelary Angels. Every number here is read straight from our game data.
Attributes
Characters in Helbreath Evolution are defined by six attributes. Five are the classic pillars; the sixth, Luck, is our unified stat — the old separate “charisma” has been folded into it. You raise attributes by spending the stat points you earn on every level.
| Attribute | Short | What it governs |
|---|---|---|
| Strength | Str | Melee damage, carry weight (Max Load) and your stamina pool. |
| Vitality | Vit | Health pool, HP/SP regeneration and physical & magical damage reduction. |
| Dexterity | Dex | Physical accuracy — every point above 50 raises your hit ratio. |
| Intelligence | Int | Gates which spells you can learn and feeds a small part of your mana pool. |
| Magic | Mag | Mana pool, magic damage and magic resistance. |
| Luck | Luck | Crush chance (~0.33% per point), better drops (higher item and gold drop chance, +0.125% per point) and summon capacity (points = Luck × 300). |
Leveling
Every level you gain requires more experience than the last, and the cost climbs steeply as you near the level cap — so the early levels fly by while the high end is a long grind. Each level rewards you with stat points to spend on your attributes.
Derived pools
Your attributes and level feed four derived pools. These are the current, live formulas from our game data — exactly what the server uses, and they already reflect Evolution's tuning of the SP and HP pools. Where a formula shows an angelic term, that is the extra boost a Tutelary Angel pendant adds on top (see below).
| Pool | Formula | In plain terms |
|---|---|---|
| Max HP | vit * 2 + level * 2 + str * 0.6667 + angelic_str * 0.6667 | Health. Driven mostly by Vitality, with a Strength and level contribution. |
| Max MP | mag * 2 + angelic_mag * 2 + level * 2 + int * 0.5 + angelic_int * 0.5 | Mana. Driven by Magic, with an Intelligence and level contribution. |
| Max SP | (str + angelic_str) + level * 2 | Stamina. Scales off Strength and level; drained by attacking and running. |
| Max Load | str * 5 + angelic_str * 5 + level * 5 | Carry weight. Scales off Strength and level. |
Regeneration rates (HP / MP / SP per tick) are their own formulas — see theCombat page.
Rebirth
Rebirth lets a maxed character reset for permanent growth. It requires reachinglevel 140, and you can rebirth up to 30 times. Each rebirth grants extra stat points to distribute, and while you re-level in Rebirth mode below 140 your experience gain is scaled by a penalty that deepens with each rebirth:
exp_gain × 0.80 ^ rebirthThe multiplier compounds: your 1st rebirth earns exp at 0.80×, the 2nd at 0.64×, and so on — the climb back to 140 gets progressively harder.
Tutelary Angels
Tutelary Angels are worn as Angelic Pendants — one forStrength, Dexterity, Intelligence andMagic. Equipping a pendant boosts that attribute as if you had spent extra points in it, so a Strength angel makes you carry more and hit harder, a Magic angel deepens your mana pool and its regeneration, and so on for each stat.
Each pendant grows stronger along a star ladder using our upgrade mechanic: the more stars it has, the bigger the attribute boost it grants. Because that boost stacks on top of your own points, upgrading an angel lifts every pool that attribute feeds at once.
